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Post by Cathie on Apr 5, 2007 10:20:54 GMT -5
I'm considering limiting the number of handles a person can have. As you all can see...I have a TON. There are ways I'm thinking of doing this. First, I'll say that handle number limits WILL happen. It'll just be a matter of how. Here's a list of the ways I am considering doing this: - Make a handle, delete a handle
- Type A and Type B characters
- Just flat out setting a number
Make a handle, delete a handle is when the player MUST delete 1 handle before a new one is registered. Type A and Type B characters would be where there'd be 2 types of characters. "A" would be regulars. Ones that resides in Aranova and knows most people, who you play on a regular basis. "B" would be "As-Needed" characters who you can only really play when certain circumstances occur. This would be something like a character who is a guard in Antalousa. You only need them at specific times. As-Needed would be unlimited, whereas Type A would have a set number. I'd prefer not setting a total handle count number cap. So that idea is likely out of the question. What are your thoughts and please remember...this is going to happen. (in other words, we're discussing which would be best, not whether it should or shouldn't happen. If you have a problem with it, please post on the Problems section and it'll be addressed there). Thanks!
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Post by Cathie on Apr 5, 2007 10:28:12 GMT -5
Also, I'm thinking if we do the A & B type characters, we can use factions to divide them. If we did Make a handle, delete a handle there'd need to be a set cap still, so we can determine how many are allowed until needing to delete ones when making a new handle.
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